Andrea Chalas | Senior Mobile & Game Developer

Logo Andrea Chalas
JoyPack

Joypack

The goal is to cover as much distance as possible to accumulate a maximum of points. The player embodies a ninja, named Pleat, with different abilities such as the transformation into an eagle, the use of a shield or the throwing of fireballs.

Details

Type : Endless Runner
Reference : Jetpack Joyride
Duration : 3 months (Apr-Jun 2016)

This game is the result of a school project. The project was well beyond the jury’s expectations and was awarded the best results among more than 50 other projects.

Additional Notes

  • JoyPack is the first game in which I deeply invested myself. It represents my debut as a programmer and allowed me to affirm my desire to work in the video game industry.
  • I always had an interest in programming, but before designing this game, I did not know how to make a mobile application. Among other things, I even remember having difficulties to define what an API was!
    This game allowed me to acquire the basic knowledge required to create a video game. I learned a lot during this period – Source control, use of an IDE, loop of a game, OOP, debugging , Android stuff, and much more…
  • At that time, I was still keen on the idea of ​​making a whole game by myself. My goal was to design all JoyPack components. So, in addition to the programming work, I produced most assets. This taught me how to use Photoshop, which I still use regularly today.
  • The game’s music was made on GarageBand with the help of a friend, Pierre-Thomas André.

Links

Android : JoyPack-android.apk

Warning : The game was developed to work on 16:9 resolutions. However, devices with high resolutions suffer from a flickering of the background. The ideal resolution is 1280 × 720.

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